The Frozen Kingdom

On the continent north of Anitum lays the remains of the once mighty Aemirri Empire, frozen in perpetual winter.

History
During the Age of Wizards the wizard-empire of Aemirri was one of the most powerful forces in Amikus. The empire not only functioned on magic but celebrated it. Notable arcane researchers and powerful wizards were celebrities; whole cities ran on magical power that lit homes, provided heat during the winter, and even helped farmers plant and harvest their crops. In an age dominated by wizards the Aemirri were at the forefront of magical advancement. But the emperor was dangerous and power hungry. In an experiment to create a powerful destructive spell to use on his enemies a small miscalculation led to a catastrophic backfire. The entire continent was cast into perpetual, harsh winter. The ground froze and became buried in layers of ice and snow, the temperatures dropped below freezing, and ferocious winds blow apart many towns.

Those who could do so fled to start lives elsewhere. Some, either out of national pride or poor wealth, stayed. The empire as it was once known became a thing of the past and became The Frozen Kingdom. Since then, its inward focus has kept it out of of most world affairs.

Culture
Officially, The Frozen Kingdom clings on to its onto wizardry roots. The largest surviving magical academy in the world is hidden amongst the Winterreach Mountains. In the capitol of Frosthold wizards still hold rule.

However, for most concern with surviving the harsh elements takes priority and wizardry has been mostly forgotten. In the scant few small towns, old magical generators provide the power needed to create the heat needed to survive. Maintaining these generators is a valuable skill that can mean the difference between life and death. Most of the society has been reduced to scavengers who pick at the frozen ruins of the old cities during the warmer daylight hours and flee to their towns before nightfall. Anything magical that can be salvaged and brought back into working order is of utmost value.

Politics
The capitol is Frosthold. There a council of knowledgeable wizards live and claim to rule the kingdom. However, the kingdom is hard to traverse and thus govern. They hold little influence in the towns of scavengers throughout the kingdom.

Guild Affiliations
With no real enemies and nothing worth defending the kingdom didn't have a standing army before the rise of the guilds and has since not many any formal alliances with any guilds.